![]() The lighting scene from Maya still provided a useful reference for where the light should fall (especially for the back), but I discarded the bakes and started painting each individual section, paying close attention to the concept. Note: I used this same baking process on the inside of a duplicated skirt mesh with reversed normals so that the lighting would not appear inverted from the front.įor the remaining textures, I found this baking process lacked too much precision when trying to match the color ranges in the concept. This was especially helpful to create convincing form and lighting for the back view, where there was no reference to work from. The longer skirts and sleeves of the character are the only sections where I used any texture baking (and the owl which I will cover further on). Kiara by Jessica Murphy on Sketchfab Texture Baking I hope this provides some helpful insight for others also wanting to build more confidence with painting in Photoshop or 3D-Coat, as well as sharing more about my personal thoughts and processes that guided the development of this art piece. I haven’t used any new techniques as such, but rather the tools first introduced while learning about painting textures at AIE and applying these in ways that would achieve an effective looking, completely painted and unlit scene. I found this the most challenging aspect and it offered the most growth for me, personally. ![]() I will be focusing mostly on the texturing stage of my project. I wanted my character to cast an air of confidence, with the owl representing her deep spiritual connection to nature. Night elves are a proud and resilient race, which is reflected through their divine sense of being and gracious presence. Kiara is a night elf priestess – my favorite Warcraft culture. My teacher explained that to study and learn by recreating a professional concept would offer a more productive learning experience, focusing on analysis and interpretation, rather than on our own design. I was tasked with creating a production-ready character from an existing concept. This particular project, Kiara, was for a 3D character assignment at AIE. ![]() Something about the Warcraft universe drew me in like a vortex and has never let me go! This strong connection to Warcraft has endlessly inspired me as an artist, providing the driving force that has led me into the games industry. Then in 2004, my passion for art became inextricably linked to a new-found obsession: World of Warcraft. I have always loved creative pursuits, whether it be drawing, painting, sculpting or making elaborate dioramas and more. Hey, I am Jessica Murphy, and for the past 18 months, I have been studying 3D Game Art at the Academy of Interactive Entertainment (AIE) in Melbourne, Australia.
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